Virtuality and Why It's The Most Important Tool in the Marketing "Kit" for Pre-Construction Real Estate Developers
Jun 3, 2010 at 11:50AM Virtuality” refers to “the seeming of anything, as opposed to its reality.” In real estate and condo development, Persona pioneered virtuality as a key plank of any marketing build for pre-construction. Virtuality also applies to products sold online (where the customer cannot "touch" or "try" the product— for example with our marketing launch of cars4u.com, where the entire sale of the car is "virtual" and online.
Pre-Construction Real Estate
Virtuality Brochure for Tridel's The Richmond, by Persona, includes lifestyle images, floorplans and elaborate production values. The "lure" brochure is a stand-in for the project that is not under construction.In pre-construction real estate, everything is virtuality. Even the construction of a "model suite" can be argued to be a "virtuality" tactic.
Sales Office for Tridel's The Richmond must give the "flavor" and virtuality of the lifestyle being offered. Interior design and displays by Persona Corp.Condominium developers—as hot as the market is right now—must always struggle with the issue of virtuality. Prospective home-owners must get a solid and credit sense of the lifestyle being offered from displays, two-dimensional paper or screens, and sales pitches. While a highly successful condominium developer such as Persona-client Tridel, can sell on virtuality and their reputation, smaller developers do not enjoy this credibility advantage.
Virtuality tactics include:
• Lure brochures prior to actual construction: Virtuality of the project (making it reality for the customer who cannot see an actual home)
• Floorplans and their presentation: allows prospectives to visualize life in the home
• Virtual tours: online or projected/played in the sales offices, to give a solid sense of virtual three dimensions and lifestyle of the space
• Sales office displays: not to be confused with interior design, the fundamental presentation in the sales office is always critical to both impact and virtuality.
Advertising
Classic Virtuality in Advertising: the famous Keith and Brenda campaign by Persona for Tridel's The Consilium. Here, to "shorten" the story of lifestyle virtuality, we fictionalized an ideal couple of prospective buyers, and presented a short dialogue of their "argument" about where to buy a home. The headline uses light humour to ensure readership.Advertising is classic virtuality, although it's rarely thought of as such. The ad, in the shortest possible time (seconds for TV and radio, 10 words or less for print ads) must capture the entire flavor and virtuality of the product, service or message. This applies to any product, not just real estate. This is why we pioneered our famous S=URGE story-telling methodology. This is also why Persona's team have the best story-tellers in the business. The short story is always the most difficult to write.
Persona is a specialist in virtuality, with its pioneering work in animated trailers, virtual tours, sales office display designs, and lure brochures.
For more on S=URGE, refer to new posts in the first week in June.
Persona,
S=Urge,
brochure,
condominum,
developer,
real estate,
sales office,
short story advertising,
virtuality in
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